Calculate musically synchronized delay and reverb times based on BPM tempo. Get note values in milliseconds for dotted, triplet, and straight times.
The Delay & Reverb Times Calculator converts BPM (beats per minute) into precise millisecond values for every musical note subdivision. When delay and reverb effects are synced to the song's tempo, they create rhythmic cohesion rather than muddy artifacts — transforming a good mix into a professional one.
Music producers and mix engineers rely on tempo-synced effects to keep delays and reverbs musically in time. A quarter-note delay at 120 BPM is exactly 500ms, but working out dotted eighth notes, triplets, and other subdivisions by hand is tedious. This calculator does it instantly for all common note values.
Enter your song's BPM and get a complete table of straight, dotted, and triplet delay times in milliseconds. The calculator also provides recommended pre-delay times for reverb, frequency values for modulation effects, and common production presets used in various genres. It is a fast way to convert a tempo into exact mix timings without reaching for a second calculator. The result is a tempo reference that works for both effects and modulation sync.
Use this calculator when you need a quick reference for delay, pre-delay, or modulation timing at a specific BPM. It keeps time-based effects aligned to the grid without manual conversion. That makes it easier to stay musical when you are mixing on a deadline and avoid off-grid effects. It also saves time when you are copying values into multiple plugins.
Quarter note (ms) = 60,000 / BPM. Dotted = value × 1.5. Triplet = value × 2/3. Half note = quarter × 2. Eighth = quarter / 2. Sixteenth = quarter / 4. Pre-delay (reverb) typically 10-80ms. Frequency (Hz) = 1000 / delay_ms.
Result: Quarter note = 500ms, Dotted eighth = 375ms, Eighth triplet = 166.7ms
At 120 BPM, a quarter note lasts exactly 500ms. A dotted eighth note (popular for rhythmic delays) is 375ms. An eighth-note triplet is 166.7ms — useful for shuffle-feel delays.
Modern music production relies heavily on tempo-synced effects to create professional, cohesive mixes. When delays and modulation effects are locked to the song's grid, they enhance the rhythm rather than fighting it. This is particularly important in genres like EDM, pop, and ambient music where effects are featured prominently.
Digital Audio Workstations (DAWs) often include sync options in their stock plugins, but many third-party plugins and hardware effects require manual millisecond input. Having a quick reference for all note subdivisions at your working tempo is an essential production tool.
Musical time is divided into hierarchical subdivisions. A whole note (4 beats) subdivides into half notes, quarter notes, eighth notes, sixteenth notes, and so on — each half the duration of the previous. Dotted notes add 50% to the base duration, creating a longer, bouncing rhythm. Triplets divide a beat into three equal parts instead of two, creating swing and shuffle feels.
Pre-delay is one of the most important reverb parameters for maintaining mix clarity. Too little pre-delay and the reverb obscures the transient; too much and the reverb feels disconnected. A good starting point is 20-30ms for vocals, 10-20ms for drums, and 30-50ms for instruments. Syncing pre-delay to a musical subdivision (like a 1/64 note) ensures the reverb onset aligns with the tempo grid.
Dotted eighth notes are the most popular delay subdivision — they create a rhythmic bounce that fills spaces between notes without clashing. Quarter-note delays work well for ballads and slower tempos. Experiment with triplet times for swing or shuffle feels.
Pre-delay is the time between the dry signal and the onset of reverb reflections. It separates the direct sound from the reverb, improving clarity. Typical values: 10-30ms for intimate spaces, 30-60ms for rooms, 50-100ms for halls.
Not always. Synced delays create rhythmic effects; unsynced delays can sound more natural and spacious. Many engineers use slightly offset times (e.g., 510ms instead of 500ms) for a more organic feel.
Dotted notes are 1.5× the straight value (longer), creating a bouncing feel. Triplet notes are 2/3 the straight value (shorter), creating a swung or shuffled feel. They produce very different rhythmic characters.
Feedback controls how many delay repeats occur. 0% = single echo, 50% = several repeats, 100% = infinite (careful!). For most mixes, 20-40% feedback works well. Higher feedback creates atmospheric, ambient effects.
The Haas effect uses very short delays (10-35ms) to create a sense of width without an audible echo. Pan the dry signal and delayed signal to opposite sides. Delays under ~40ms are perceived as a single sound but wider.