Determine if an object floats or sinks, calculate buoyant force, apparent weight, submersion fraction, and payload capacity for various shapes and materials.
Buoyancy determines whether objects float or sink and is governed by the relationship between the object's density and the fluid's density. When an object is less dense than the surrounding fluid, buoyancy wins and the object floats; when denser, gravity wins and it sinks.
This calculator computes the complete buoyancy analysis for spheres, cubes, cylinders, or custom-volume objects in any fluid. Select a material and fluid from comprehensive dropdowns, or enter custom densities. The tool calculates buoyant force, apparent weight, fraction submerged, and the maximum payload the floating object can support before sinking.
A material comparison table shows how thirteen common materials — from balsa wood to gold — behave in your selected fluid, making it easy to compare buoyancy characteristics. Presets for common scenarios (beach ball, log, ice cube, steel in mercury) provide instant demonstrations of buoyancy physics. It also makes it easy to see how the same object can float differently in fresh water, salt water, or a denser liquid. Check the example with realistic values before reporting.
Buoyancy calculations require knowing both object and fluid properties and the relevant formulas. This calculator handles all the geometry (volume calculation for different shapes) and physics (force balance, submersion fraction) in one step.
The payload capacity feature is particularly useful for engineers designing floating platforms, pontoons, or determining the carrying capacity of boats and buoys.
Buoyant Force = ρ_fluid × V_displaced × g. Fraction submerged = ρ_object / ρ_fluid (for floating objects). Apparent weight = Weight − Buoyant force. Payload = (ρ_fluid − ρ_object) × V_object × g.
Result: Floats at 2.5% submerged, payload 13.65 kg
A beach ball (diameter 30 cm, density 25 kg/m³) in water floats with only 2.5% submerged. It can support an additional 13.65 kg before sinking.
Naval architects use buoyancy calculations for every aspect of ship design. The hull must be shaped so that the displaced water weight equals the fully loaded ship weight — this determines the waterline and freeboard. Stability analysis ensures the ship can recover from waves without capsizing, which depends on the relationship between the center of buoyancy and center of gravity.
Many organisms exploit buoyancy. Fish use swim bladders filled with gas to achieve neutral buoyancy at their preferred depth. The Portuguese man-o-war uses a gas-filled bladder to float on the surface. Kelp forests use gas-filled floats (pneumatocysts) to keep fronds near the sunlit surface.
The Dead Sea has a salt concentration of ~34%, giving it a density of about 1,240 kg/m³ — roughly 24% denser than fresh water. This is why humans float effortlessly in the Dead Sea with about 81% of the body submerged, compared to ~98% in fresh water.
An object floats if its average density is less than the fluid density. Shape doesn't matter for the float/sink determination — only average density does.
Apparent weight is what a scale would read if you weighed the object while it's submerged. It equals the true weight minus the buoyant force.
Payload capacity is the maximum additional mass a floating object can support before it becomes fully submerged and starts sinking. It depends on the density difference between fluid and object.
Ice has a density of 917 kg/m³, less than water (998 kg/m³), so it is buoyant. This unusual property of water (solid less dense than liquid) is critical for aquatic life in winter.
Shape determines volume (and thus displaced fluid), but the float/sink decision depends only on average density. A hollow steel ship floats because its average density (including air inside) is less than water.
Submarines flood or empty ballast tanks to change their average density. When average density equals seawater density, they achieve neutral buoyancy and hover at depth.