Calculate your damage per second (DPS) in any FPS or action game. Enter damage per hit and fire rate to get instant DPS results.
Damage per second (DPS) is the most fundamental metric in FPS and action games. It tells you how much damage a weapon or ability deals over one second of sustained fire. Understanding DPS helps you compare weapons, optimize loadouts, and make better decisions during gameplay.
Our DPS Calculator takes two simple inputs — damage per hit and hits per second (fire rate) — and instantly computes your raw DPS. This is the baseline number before factoring in accuracy, critical hits, or other modifiers. Whether you're playing Valorant, Apex Legends, Destiny 2, or any other shooter, knowing your raw DPS is the first step to mastering weapon selection.
Use this tool to quickly compare different weapons side by side. A high-damage sniper might have lower DPS than a fast-firing SMG, which can change your strategy depending on the engagement distance and playstyle.
Gamers, streamers, and content creators benefit from precise dps data when optimizing their setup, planning purchases, or maximizing performance and value. Bookmark this tool and return whenever your hardware, games, or streaming requirements change.
Comparing weapons by damage per shot alone is misleading. A pistol dealing 50 damage at 6.5 rounds per second outputs 325 DPS, while a rifle dealing 30 damage at 12 rounds per second outputs 360 DPS. This calculator reveals the true output of any weapon so you can pick the best tool for every situation. It's essential for theory-crafting, tier-list creation, and competitive preparation.
DPS = Damage Per Hit × Hits Per Second
Result: 350.00 DPS
A weapon dealing 35 damage per hit at a fire rate of 10 rounds per second produces 35 × 10 = 350 damage per second. This is raw DPS before accuracy, crits, or recoil are factored in.
Damage per second is the universal benchmark for weapon power in shooting games. It combines two weapon characteristics — damage per hit and fire rate — into a single number that makes cross-weapon comparisons straightforward.
Raw DPS assumes every shot connects with no critical hits applied. In practice, your effective DPS is lower due to missed shots, recoil, and varying engagement distances. However, raw DPS is the essential starting point for all damage calculations and weapon tier lists.
Competitive players use DPS calculations to determine optimal weapon loadouts for specific scenarios. Close-range engagements favor high-DPS SMGs, while long-range situations may reward precision weapons with lower raw DPS but higher per-shot damage. Understanding these trade-offs is key to climbing ranked ladders.
While DPS is critical, don't forget qualitative factors like weapon handling, ADS speed, movement speed penalty, and audio cues. The best weapon isn't always the highest DPS — it's the one that fits your playstyle and the current situation.
DPS stands for damage per second. It measures how much damage a weapon or ability can deal in one second of continuous use. Higher DPS means faster eliminations assuming all shots land.
Most games display fire rate in the weapon stats screen. It may be listed as rounds per minute (RPM) or rounds per second (RPS). If given in RPM, divide by 60 to convert to RPS for this calculator.
Not necessarily. A high-DPS weapon with poor accuracy or heavy recoil may deal less real-world damage than a lower-DPS weapon you can aim precisely. Consider accuracy and effective DPS alongside raw DPS.
No, this calculator computes raw body-shot DPS. To factor in headshots, use the Headshot Multiplier Calculator or the Effective DPS Calculator with crit parameters.
Raw DPS assumes continuous fire without reloading. For a more realistic measure that includes reload downtime, use the Sustained DPS Calculator which factors in magazine size and reload duration.
Yes. Enter the damage per swing as damage per hit and swings per second as hits per second. The formula works for any repeating damage source.
The formula is the same, but PvE enemies often have much higher health pools. DPS matters more in PvE for clearing content quickly, while in PvP, time-to-kill (TTK) against a fixed HP target is often more relevant.